Square: static defensive formation penalized in attack but with considerable bonus in defense and moral useful to resist attacks coming from multiple directions Hollow square: static defensive formation with a slight decrease in the attack and a slight increase in defense and moral useful to protect inside the troops lighter or more important (specially artillery) Flying Wedge: formation also it offensive, but less "extreme", in which I attenuated both the "benefits" that the "disadvantages" compared to the classic wedge (also for cavalry) Diamond: formation in which the unit has a disposition a diamond to penetrate into enemy ranks (little less of the wedge) and to increase the thrust of melee attack (little less of the flying wedge) (only for cavalry) Wedge: formation heavily offensive, in which I greatly increased the parameters concerning the melee attack, the weapon damage and attack bonus, and I declined the defense melee and the armour (also for cavalry) The formations present in the mod are these: They provide in-game description (you can see in screens). These formations can be used by all the major Roman infantry units (including the four factions of Antonius, Lepidus, Octavius and Pompeius) and work both in the campaign and in custom battles. In addition to formations, in this mod, unlike the DEI base, the “ Pilum Effect”, as well as the “ Javelin Effect”, were actually activated. This mod is the DEI version of my previous Best Roman Formations for vanilla (now also updated with the addition of cavalry formations I recommend use if you play vanilla). Remember to use your Agents, they make a world of an diffrence.Works with the latest current version of DeI and the last Patch. Its where you set your stage for your snowball conquest of the world. Theese are countered easy with cavalry, and slingers / tier 1 archers, tend to rout EASY Skirmishers and archers is not the best way to make your army, If you have 5 food, then its really not very smart upgrading your military buildings, commerce, or PO buildings. If you need to learn the basics of the game, simply pick any major faction that appeal to you, and put the difficulty on easy, practice building setups etc.įood, commerce, and public order buildings need to be placed according to your needs,Īnd dont just go ahead and upgrade all buildings in all provinces at once, Yes low tier troops is sucky, but if you put in merc troops and simple cavalry tactics into the mix, then you have easy wins all over, other factions doesnt have higher tier units either ( not counting in macedon who starts with an upgraded infantry building in their capitol. Originally posted by emcdunna:Tw is annoying early on because you need food to not die but you have limited build slots (so spending all buildings on farms can't work). I'm working on a overhaul mod to "fix" that. These difficulties disappear later on replaced by insanely overpowered economy and hardly any challenge militarily from the ai. So the most cost effective killing of elite/special units is always missile troops.Īll that said, those are the many things I hate about early game tw. As long as you can have 2 - 3 minutes to shoot the enemy, they will die, even elites. An effective tactic is to basically get a few defensive melee units (hoplites for example), and then 10+ javelins or archer units in your army. Missile units are a bit OP especially early on. Like they will kill 5 men, lose 60, and flee. Eastern spears, tribal levy, rorarii, all suck horribly badly in manually fought battles. Spamming garbage tier 1 units only works for autoresolve. Once you grow up a province with food first, wealth second, then purchase military buildings.įinally, with a rock hard home base 25 turns in, build elite stacks and attack. Disband most of your starting units, capture only a few closeby easy territories and don't make any powerful enemies. Tw is annoying early on because you need food to not die but you have limited build slots (so spending all buildings on farms can't work).
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